Tuesday, November 20, 2012

Web Artist Wednesday: The Pride of Life interview

From adolescence to untold power! Creator Rhandi Fisher makes us wise to  The Pride of Life!




1. For the poor souls not already reading, please give a brief synopsis of your comic.

The Pride of Life is mostly a coming-of-age adventure story in a low-fantasy setting. It follows the misadventures of Kedamono--a scrawny, somewhat eccentric teen who belongs to a race of dog-like people--who, after eating a legendary fruit, gains a powerful new body along with superpowers. He ends up discovering that his new abilities are more of a hindrance than a help, and end up causing him more problems than he ever bargained for.

2. What materials and/or software do you use?

In the beginning, PoL was strictly pen and paper, but these days, it is digitally created in its entirety, drawn in Photoshop CS5 using a Wacom Cintiq. I personally care more about being able to produce work more quickly without sacrificing quality, and don't like having a ton of drawings hanging around, so the latter method suites me just fine.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Early on, PoL was pretty heavily influenced by anime and shonen manga (particularly Dragon Ball Z), It's pretty apparent in the first two books, but the tone has since shifted away from that. If I had to name inspiration, it would probably come from the adventure stylings of the Teenage Mutant Ninja Turtles comics (Archie Adventure run) and Jeff Smith's "Bone".

4. Are any of your characters based on real people in your life?

None in particular, but Kedamono is the most like my goofier myself.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

The only ones that really stands out are Johnny Yong Bosch (Vash the Stampede in "Trigun") for the role of Kedamono, and David Brimmer (Sunshine in "Ultimate Muscle: The Kinnikuman Legacy") for the role of "Daddy" Valdez.

6. What songs would you like in a soundtrack of your comic?

If it could actually work, I wouldn't mind some funk/jazz fusion for some general overworld themes, and classical for the darker scenes.

7. What is your overall goal for your comic?

Mainly just to finish it!

8. How has managing a comic impacted your life?

Well, since the comic began, it's given me the opportunity to meet many individuals that have become good friends and peers. Some have even gone as far as supplying equipment and pointing me toward job opportunities (one of which leading to my current job as an artist at a Disney-owned social media company). Sometimes its a pain to have to keep up with, but I genuinely enjoy it.

9. What do you do to advertise your work?

I mainly advertise via Project Wonderful, but because this comic features anthropomorphic animals, I also advertise on platforms where such is the focus, FurAffinity being one such place.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Really, I just wanted to tell a story, and invite others to have fun with me as it unfolded. That's pretty much it. I'm not really interested in being internet/regular famous, so if only a handful of people get enjoyment out of reading it, then that's enough for me. If we can have fun together, great! If people find the comic isn't to their taste, that's fine, too.

11. Got any other projects we should know about?

Nothing worth mentioning.

12. What advice would you give to aspiring creators?

Just remember to have fun with your work! If you aren't particularly interested in your own comic, why should you expect anyone else to be? When you enjoy what you do, it shows. Also, if you're going to put your work on a public forum, just be prepared for criticism--both good and bad--and understand that not everyone is going to like what you do. It's perfectly all right, so don't let it bother you. Just keep doing what you do and have a good time!  





Awesome thanks Rhandi! Many people have listed Bone as an inspirational comic. I never got around to reading it but I think I'll have to check it out!

If you dig The Pride of Life you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Pride of Life on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. Let us know whatchya' think with a comment below. Then join in the fight at The Pride of Life!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, November 14, 2012

Web Artist Wednesday: The Petri Dish interview

Mac wishes they had invented iBall! Creator John Sutton introduces us to Dr. Euphemism, B.O.B, iBall, and the rest of the crew of his webcomic The Petri Dish!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

The Petri Dish is about an enthusiastic -- albeit inept -- genetic engineer who works at a medical sciences company called "Clones R Us". He is assisted by his two biomechanical robots, Bob and iBall ... two of his few successful innovations.

2. What materials and/or software do you use?

I draw each character and element of the strip separately on white paper using a pencil and a sharpie, and scan them into the computer. I then use Adobe Fireworks to position and resize those elements on each panel of the comic strip, and export the final product to a JPEG.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I was very inspired by the humour and art of Berke Breathed of Bloom County. Doctor Euphemism's character was loosely inspired by the nerdy character Oliver Wendell Jones in Bloom County. Calvin and Hobbes and The Far Side were also very inspirational. When I'm looking for inspiration for comic strip ideas, I usually take a look at an issue of popular science or some science blogs. Often everyday conversations with friends and co-workers will inspire comic strip ideas that aren't science related.

4. Are any of your characters based on real people in your life?

Some of the side characters are based on my co-workers such as Dr. Andrew Wong the psychologist and Naomi the bike courrier -- but those aren't their jobs in real life. Some elements of Doctor Euphemism's life are similar to my life -- to give me some basis to write about -- but otherwise he is a complete fabrication.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I think Billy Crystal would make a good voice for Doctor Euphemism, and Bill Murray would be excellent for Bob. I hear Jack McBrayer's voice in my head ('Kenneth' the page boy from 30 Rock) whenever I draw iBall.

6. What songs would you like in a soundtrack of your comic?

"She Blinded me with science" by Thomas Dolby

7. What is your overall goal for your comic?

For a long time I've been looking for a creative outlet that wouldn't break the bank or take up too much room in the house. I love to laugh and be silly, and make other people laugh ... so I guess the overall goal is to make at least one person smile, even if it's just me. :-)

8. How has managing a comic impacted your life?

When doing my research, I heard many artists recommend setting a reasonable posting schedule and sticking to it, no matter what. I decided to set up a posting schedule that I could reasonably stick to, and so far I haven't missed a deadline. I talk about the comic strip to many people, and I get some interesting reactions.

9. What do you do to advertise your work?

Right now I have a Facebook Fan Page for The Petri Dish, and I have done a little advertising with Facebook. I try to connect with other well-established artists to submit fan art and guest strips. I have listed my comic strip with several indexing sites, such as Comic Rocket, Top Web Comics and Ink Outbreak. I've had a lot of success with a new index site called 'Just the First Frame', which posts the first frame of hundreds of comic strips each time they post a strip. And of course I talk about The Petri Dish with anyone who will listen. Most people are happy to support my hobby by dropping by to give it a read.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Honestly, apart from the cost of the web-hosting and domain name, a few bucks for pencils and pens and paper, the strip doesn't cost me much. I've set a reasonable posting schedule of two days a week, and I made sure to get about a 30-strip buffer drawn before I started posting so the time requirement wouldn't be overwhelming. It's rewarding when I show someone a comic strip and they can't suppress a smile or a chuckle or an all out guffaw. But the biggest reward comes from pure creation and seeing my drawing and humour improve over time.

11. Got any other projects we should know about?

I've done some preliminary drawings and character sketches on another weekly comic strip about an IT support firm set in the future on the other side of the galaxy, but I haven't started drawing any comic strips for it yet. I'll let you know when I start posting them.

12. What advice would you give to aspiring creators?

It's really tempting to compare yourself to other established artists and think "Aww, my stuff is crap!!" Understand that the well established artists do that too. Never give up. Draw as often as you can. Talk to everyone about your project and most important, have fun.  





Thanks for taking the time John! Now I am going to have "She Blinded Me With Science" stuck in my head all day. But that's a good thing!

If you dig The Petri Dish you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Petri Dish on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading. Give us your opinion with a comment below. Then split your genes and your sides over at The Petri Dish!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, November 6, 2012

Web Artist Wednesday: The Graveyard Gang interview

What did kids do before video games? Annoy the creatures of darkness! Rich Clabaugh answers our twelve questions about creating his webcomic The Graveyard Gang!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

THE GRAVEYARD GANG is about 5 rascals who annoy the creatures of darkness that seem to continually plague their coastal Massachusetts town. Oh and it takes place in the 1930s (I wanted a time where there were NO computers, video games TV, when kids played all day outside). It's kind of like if the LITTLE RASCALS, or OUR GANG as they were originally known, fought monsters, ghosts, witches and Lovecraftian menaces.

2. What materials and/or software do you use?

Well I draw the comic in pencil, scan, then do my inking and coloring in ADOBE ILLUSTRATOR.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Yikes! There are so many!!! *L* I am in love with old comic strips especially MICKEY MOUSE, POPEYE, and WASH TUBBS. THE SPIRIT by WILL EISNER is also a HUGE influence, I love how he wrote those stories – He even had stories where the main character (The Spirit) wasn't even in it much at all! I also love Stan Lee and Jack Kirby's stuff, especially The FANTASTIC FOUR. I love they way they built an amazing supporting cast like the Inhumans, The Silver Surfer, and Black Panther. The first 12 issues of The Graveyard Gang will have me building my supporting cast for the Gang, I think it adds so much to the overall story. I could go on forever about influences!

4. Are any of your characters based on real people in your life?

Hmm, that's a tough one. I suppose the actual OUR GANG kids are in there a bit and I guess they have parts of me thrown in there too, heaven help them! *L*

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

Another toughie! I can only think of actors that are dead, like the kids from those OUR GANG, Laurel and Hardy, Abbott and Costello. Gee talk about living in the past! *L*

6. What songs would you like in a soundtrack of your comic?

Every time I listen to Vampire Weekend's Contra cd it reminds me of the Gang. They have a real different sound. Especially their Horchata track, the instrumentals are spot on for my Gang!

7. What is your overall goal for your comic?

To create a fun entertaining comic book that will be remembered long after I'm gone! I'm trying to write a story that all-ages can enjoy, that doesn't talk down to kids.

8. How has managing a comic impacted your life?

It's been scary! *L* I did my first issue a year ago, had it printed so I could trademark and copyright it. I had a great buffer when I launched in June but working/getting used to the website ate up a lot of my time (and buffer) so now I'm up against it so to speak! I'm going to try and stick to 2 longform comic pages a week as long as I can. I am getting faster, doing my backgrounds having been tripping me up this issue. But it's still so cool to see my stuff up there online! After years of my art being so private to have it out there and have people like it is amazing!

9. What do you do to advertise your work?

Using TWITTER and FACEBOOK mostly. I need to actually make some ads so I can try that too. I've had some fellow webcartoonists blog about me on their sites, which is super flattering and kind!

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I have SO MANY stories to tell I cannot wait to share them with readers. I still work a day job so I do get frustrated that I can't produce my stuff at a quicker pace. I have my main comic and there are some daily strip ideas I have (with various characters from my comic), there just isn't enough time in the day!

11. Got any other projects we should know about?

Well, I'd love to do some of those daily strips I just mentioned but for now I need to get used to doing my comic on a regular and timely basis.

12. What advice would you give to aspiring creators?

Draw every day, it's been said many times but it IS true! I draw on my train ride to my day job and I've honed my craft so much! Also, believe in yourself and your comic. I find most people don't ... unless/until you start making some bucks doing it.  





Thanks Rich! I was tempted to post page thirteen with the dead mouse but I'll let the readers find out for themselves :)

If you dig The Graveyard Gang you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Graveyard Gang on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. Let us know whatchya' think with a comment below. Then prepare to snoop and be spooked with The Graveyard Gang!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, October 30, 2012

Web Artist Wednesday: Space Base 8 interview

This crash test monkey must be indestructible! Creator David Scott Smith gives us an inside look at his webcomic Space Base 8!


1. For the poor souls not already reading, please give a brief synopsis of your comic.

My comic strip, Space Base 8, is a gag-a-day style webcomic starring Cargo the Rocket Ship Crash Test Monkey. Cargo lives on a space station called, of course, Space Base 8. His best friend is a shy little robot called Lighthouse, whose head is a big light bulb; he serves as SB8's beacon light. Cargo has a crush on Meela, the Space Base 8's administrator and ambassador. It's obvious to everyone Meela returns Cargo's affections… that is, it's obvious to everyone but Meela herself.

There are lots of jokes about jetpacks, ray guns, robots and rocket ships. The universe of Space Base 8 is a crazy place, and Cargo and his friends try to make sense of it. Which is probably impossible.

2. What materials and/or software do you use?

I use a combination of real ink on paper and Photoshop to make Space Base 8. Using my iMac and a Wacom tablet, I write the dialog and draw thumbnail sketches at the same time, directly into a comic strip template I have set up in Photoshop. I print this out on legal sized copy paper and use a lightbox to transfer and refine tight pencils onto Borden & Riley #234 Paris Paper for Pens. Then I ink the comic using Zebra Disposable Brush Pens and a Pentel Pocket Brush. I love both of those tools so-o-o much! Then I scan the inks back into Photoshop, add gray tones and color, and I'm done.

Even though I could do it all on the computer, I like to ink with pen and brush. What's more, it's cool to have a physical piece of original art that I could sell someday.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I have always been a big Star Trek and Star Wars fan, and find plenty of inspiration there. Visually, I take a lot from Mid Century Modern design. I am a fan of fifties and sixties space toys, and steal a lot of ideas from those. I have even started a toy ray gun collection that I have featured on my blog a couple times.

4. Are any of your characters based on real people in your life?

I originally thought that I was writing Cargo, the main character, as myself, but he quickly evolved into someone very different from myself. After a few years of writing the strip, I think Lighthouse has turned out to be a lot like me. People tell me they think Meela is my wife, but I don't intend to write it that way.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I have some friends whose voices I hear when I write the characters, but no celebrities.

6. What songs would you like in a soundtrack of your comic?

I like the soundtracks to the old Laurel and Hardy and Little Rascals films. I'd want to use that music with SB8.

7. What is your overall goal for your comic?

The goal of Space Base 8 is really to give me a creative outlet, and to hone my cartooning skills. I never expect to make any money at it, but if I can that would be nice. Every once in a while I may have an opinion to express, and I'll sneak it in as a joke.

8. How has managing a comic impacted your life?

I spent most of my free time working on Space Base 8. I have gotten burned out on it, and have taken breaks a few times. I am constantly surprised by how much time and effort it takes to make a decent comic strip. I really admire people who can do it well on a regular schedule.

9. What do you do to advertise your work?

I have advertised on The Webcomics List and joined Ink Outbreak. I get some decent traffic from them. I tried Project Wonderful but didn't get very good results from that. Facebook and Twitter work well, but mostly to remind people who already know the strip to go and read it.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I do SB8 mostly to see what I can do, and to practice doing it. I love comics strips, and I love comedy. I want to be a creator and not just a consumer of comic strips. I want to write jokes and draw funny pictures. I like to make myself laugh.

11. Got any other projects we should know about?

I don't have any other projects. What free time I have goes into Space Base 8.

12. What advice would you give to aspiring creators?

I would tell everyone to keep learning new stuff. Get interested in something you don't already know about. Expand your knowledge base and skill set. I waited way too long to learn how to ink with a brush, and now I love it more than penciling. I waited way too long to learn how to structure a joke, and now I want to write comedy even more than I want to draw (sometimes). This all makes you a better all-around creator. Being interested makes you and your work interesting.  





Thanks so much for taking the time Dave! I'll definitely be picking up Space Base 8 book 1 BLAST OFF!

If you dig Space Base 8 you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Space Base 8 on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading Folks! Drop us a comment below to let us know what ya' think. Then hitch a simian space flight over to Space Base 8!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Saturday, October 27, 2012

Ray Guns! Robots! Rockets!

David Scott Smith creator of the awesome webcomic Space Base 8 (who we will interview this Wednesday) has a feature on his blog called Ray Guns! Robots! Rockets! He was kind enough to post my submission for a space colony transport. Give it a gander and I bet you'll stick around the Space base 8 site exercising your gut laughter muscles!

-Mat
www.evanyeti.com

Tuesday, October 23, 2012

Web Artist Wednesday: Clockworks interview

A steampunk Savage Worlds adventure in webcomic form! Shawn Gaston discusses creating Clockworks!





1. For the poor souls not already reading, please give a brief synopsis of your comic.

Clockworks is a steampunk fantasy adventure, following a group of Private Constables in Clorencia City as they deal with anarchists, masked villains, government agents, a mage with a clockwork arm and an army of robots, a mysterious black steel device, and more. It's also a Role-Playing Game setting, due out as a Savage Worlds setting in 2013.

2. What materials and/or software do you use?

All the line art starts by hand, using mostly Sharpie markers and pens on sketch pads, then I scan it in and color everything, create all the backgrounds, and do all of the lettering in Photoshop.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Thousands. Everything I've ever enjoyed or everything that's ever struck me in some way. Major influences on Clockworks include Fritz Lang's Metropolis, old Final Fantasy games, most everything Neil Gaiman has ever done, and so on and so forth.

4. Are any of your characters based on real people in your life?

No, yes, sort of. Clockworks is a sometimes loose retelling of our tabletop RPG campaign, so the events are all based characters my friends created and things that happened while we played the game. So there's some of my friends' personalities in each of the main characters. Additionally, I've drawn some Clockworks fans or friends in as cameos or background characters from time to time.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I've never really thought about it.

6. What songs would you like in a soundtrack of your comic?

Why, I'm actually working on a soundtrack for the Clockworks tabletop RPG. It will be released for free via Creative Commons and it's entirely created of tracks built by remixing songs by musicians who have released their music via Creative Commons. So it will end up being a mix of Nine Inch Nails, Unwoman, Beats Antique, Ad·ver·sary.

7. What is your overall goal for your comic?

To tell the best adventure story that's ever been told, to create the greatest anything ever. I probably won't hit that, but I like to aim high.

8. How has managing a comic impacted your life?

It's been a lot of work, but it's also brought my art and this world to the attention of a lot of people who wouldn't have otherwise seen it. I can safely say that Clockworks has brought me paid gigs and opportunities that I never would have had otherwise.

9. What do you do to advertise your work?

I run Project Wonderful ads, I'm a member of Rampage Network, I have a Facebook fan page, I sometimes answer interviews from random yetis. The usual.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Sheer bullheaded determination? A desire to tell this story and share this world with people? A love of adoration and ego stroking fans? Being too stupid to know better? A burning need for some sort of creative output? Most likely some combination of all of the above.

11. Got any other projects we should know about?

First and foremost, the Clockworks RPG setting. My plan is to write the entire manuscript before I launch the Kickstarter for it, so people don't have to wait on me writing it. The Kickstarter will pay for more art, editing, layout, maybe some additional writing, and of course printing and publishing. I'm hoping to launch it in late January or February. The entire thing will be open via Creative Commons, and I'm writing it in public. You can view the entire in progress manuscript on Google Drive, and give feedback/join in the progress on Facebook. 

I was also the sole illustrator for the recently published RPG setting Streets of Bedlam, by Jason Blair and Fun Sized Games. It's an ultraviolent neo noir setting for Savage Worlds (noting a trend here?) and I'm extremely proud of it.

12. What advice would you give to aspiring creators?

Just keep making stuff. Go out there and write and draw and don't stop. Keep pushing yourself to be better, not in terms of sales numbers or page views, but just in how well you do the thing you do.  





Thanks Shawn! Looks like you're keeping very busy. I love the idea of being able to role play a webcomic!

If you dig Clockworks you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Clockworks on the front page of the webcomic category longer which means more people get to see it!

Thanks everyone for reading. Let us know what you think with a comment below. Then begin your adventure over at Clockworks!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, October 17, 2012

Web Artist Wednesday: Monster Isle interview

What do giant monsters do in their time off? Creator Joey Weiser answers this and other questions in his webcomic Monster Isle!




1. For the poor souls not already reading, please give a brief synopsis of your comic.

Monster Isle is about the day-to-day life of giant monsters living on an island together. It’s about their life when they aren’t destroying cities or fighting the Anti-Monster Task Force.

2. What materials and/or software do you use?

I draw the strip on bristol with blue pencil, and ink with a brush and crowquill pens. I color and format the comic in Photoshop. There is a walk-through of how I drew a page of my graphic novel Cavemen in Space linked from my webpage, which has a more in-depth list of materials and things like that. It’s pretty much the same process for Monster Isle.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Monster Isle is inspired by Japanese movie and TV monsters, also known as “kaiju.” I take a lot of influence from the Godzilla, Gamera, and Ultraman series in particular. Other than that, comic strips that I love like Peanuts and Calvin & Hobbes have a lot of influence on my work in the strip.

4. Are any of your characters based on real people in your life?

A lot of the ideas for my strips come from real life, but there isn’t any specific character based on anyone in my life.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

No, I’m real bad at remembering actors and stuff like that. I would be a terrible casting director.

6. What songs would you like in a soundtrack of your comic?

Even though the action and drama is pretty light in Monster Isle, I think it would be awesome if the great Godzilla music composed by Akira Ifukube could score Gary and the gang’s lives.

7. What is your overall goal for your comic?

Honestly, Monster Isle is pretty goal-free. I purposefully keep it low-stress in order to just have fun and create some work that hopefully others enjoy. It started as a strip in a local paper, but I haven’t pursued print for Monster Isle very heavily because I’d like to just keep it as a fun side-project.

8. How has managing a comic impacted your life?

Monster Isle is weekly, and I typically take one week a month to work on all four strips for the upcoming month. Before I know it, my buffer it gone and it’s time to work on more strips… It certainly has made me very aware of the passage of time!

9. What do you do to advertise your work?

Like I said, I keep Monster Isle pretty stress-free, so I don’t really worry too much about advertising the strip. Whenever I put a new strip up I’ll post about it on Facebook and Twitter. Also, I’ve started making mini-comics to have at comic conventions, which I suppose serve as an advertisement for the strip.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Well, I love comics! I love making them and I love knowing that people are reading and enjoying the work that I’ve made. Doing a webcomic is a great way to stay productive and also to keep giving people something new of mine to see on a regular basis while I work in secret on my other projects.

11. Got any other projects we should know about?

I have a new graphic novel coming in February from Oni Press! Mermin Volume 1: Out of Water is the first in a series of graphic novels about a fish-boy who is found washed up on the beach by some human kids. It’s a full-color, hardcover book that collects the Mermin mini-comic issues, with additional scenes and some changes to the pages of the original series. I’m currently working on volume 2, so there hopefully won’t be too long of a wait between books!

I have also been working a lot for SpongeBob Comics recently. Over the next year I’m going to have a lot of work in their monthly comic book, some comics written by me and drawn by other artists as well as comics that I’ve written, drawn, and colored myself!

12. What advice would you give to aspiring creators?

Draw and write as much as you can! Draw draw draw! And if you really want to make comics, make sure you finish the work you start! I suggest starting small with short stories or strips for the web or mini-comics, giving yourself something to work towards, finish, and move on. The more you make, the better you will become! 





Thanks for taking the time Joey! I'll be looking for the Mermin graphic novel in February!

If you dig Monster Isle you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Monster Isle on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading! Drop us a comment to let us know what you think. Then ride a pterodactyl on over to Monster Isle!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.