Showing posts with label web artist weds. Show all posts
Showing posts with label web artist weds. Show all posts

Tuesday, May 14, 2013

Web Artist Wednesday: Carpe Chaos interview

Alien races that fight, love, and contemplate their place in the universe. Creative director Eric Carter invites us to experience the collaborative effort that is Carpe Chaos!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

Carpe Chaos is a science-fiction webcomic about five alien races who learn to travel between stars. It focuses on the ways their cultures collide and how they work to solve their problems together. Each story stands on its own, but because our stories follow their histories over several thousand years you can get a really wide perspective on their societies and personalities if you read through the archives. Our most recent series, Transmissions is about a besieged Porg colony with what seems like an unending stream of problems, and their sometimes humorously incompetent furry attackers.

2. What materials and/or software do you use?

I write in mediawiki using firefox. I feel like formatting and such is mostly a distraction to writing well, so whatever gets words down and saved in a place where my coworkers can access them is a good enough tool for me. Our artists mostly use Photoshop, but some time goes into Illustrator or other painting programs. I provide art feedback in Photoshop, and we all use Waccom tablets.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I try to draw from as many sources as I can. I feel like it's the mixing of lots of different inspirations that make something feel really fresh and new. Transmissions is a sort of over the top cross between a classic action movie like Die Hard, and lighthearted military scifi ala Stargate SG-1. The world itself is shaped by the incredibly expansive fictional worlds that you often see in video games, like Warcraft, or the breadth of a story world like Star Wars. I'm a big fan of Douglas Adams, Orson Scott Card, and Warren Ellis. I'd like to think that I strive to write the strengths of each, even though I suspect my writing comes across sounding nothing like them.

4. Are any of your characters based on real people in your life?

Yes, plenty. About half the stories I write have characters that started as someone I know and grew out. It's a particularly useful technique for writing less significant characters. You want all your characters, even Red Shirts to be believable and interesting people, and making up the quirks, speech patterns, and personalities for everyone in your stories is a lot of work. It's much easier to just say "This character is going to be an alien version of my college roommate", and whenever that alien speaks, you just say "What would my college roommate have said here?" You can save yourself a lot of time building characters that way, and unless they know your college roommate, nobody ever notices. :) Aside from those direct personality copies, I'd say 90% of our stories come out of real interactions we have in our lives, either with people, whole cultures, or on the internet. Those living stories are what make the best fiction I think. Or at least the most believable fiction. It also ensures that we invest our own passion and interest into the stories, which, in my opinion, is an important part of good writing.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

There are no humans in our stories, and I'm not familiar enough with voice actors to pick who I'd want to voice a Carpe Chaos CG movie. So no clue. :)

6. What songs would you like in a soundtrack of your comic?

It depends a lot on which short story or series you're talking about. We try to write really diverse stories; scifi is our setting, not our genre. With a poetic piece like Moments of Elation, you'd need some Enya, or something instrumental I guess. Jailing Fortune would need a lot of fast drum beats and some kind of rock/techno medleys. Rising Up needs a bunch of primal war music, and maybe RainyMood.com playing in the background constantly.

7. What is your overall goal for your comic?

Pure liquid awesome. We've got a lot of goals, and many dovetail into each other. First, we want to make quality comics, if we're not doing anything worth reading, then we're not really doing much of anything. Second, we'd like to change the way people see and write scifi and comics. There's a lot of tired tropes in scifi and comics alike, and we want to break out of that norm and push our work to be uncomfortably familiar and shockingly honest about the human condition, but also crisply original and creative. That's sort of what scifi is about in it's core, dealing with the consistency of our human nature in the face of our constantly shifting creativity and technology. And finally, we have some philosophical goals, we'd like to encourage the study of science and engineering, and all the education that goes along with that. As well as stimulating greater access to information (read: the internet) in the developing world. And to explore how the diversity and value of spiritual expression even in a world so constantly shaped by technology.

8. How has managing a comic impacted your life?

It has made it a lot busier. lol. Seriously though, Carpe Chaos has been something of a graduate education for me. I've learned so many practical and philosophical skills from running this comic. From starting and running a business, managing a team of artists, to self-discipline keeping up with my writing goals, becoming a better writer. Even something I never thought I would be good at, convincing people to buy something. I've gone from being terrible at selling stuff to actually being pretty good at from working comic tables at conventions. Running a project like this, or any kind of small business, has become the number one skill I look for in someone I'm going to hire, because I know from experience that it is hands down the most difficult and effective way to become better at whatever you want to do.

9. What do you do to advertise your work?

We used to run Facebook ads, and we tried promoting our comic heavily and comic cons and online, but none of that had dramatically lasting impact on our readership. I think we expected those tools to be over night ways to get followers. Now I think it just takes a lot of time. People don't love your comic right away, they grow to love it. And the people who love it slowly share it with their friends when it comes up. We still occasionally do interviews or reviews on comic sites, and I tweet about my comic work on my twitter account. And Project Wonderful is good to us. The heavy promotion we did early on definitely got us on a lot of people's radar, but at this point I think we just need to be in cruise mode for a while. Let word spread. Oh, and one time we protested the Westboro Baptist Church. Google "god hates porgs" if you want to know more about that. :)

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Most importantly, we love doing it. When we started, we had the misperception that you could make a good bit of money on the internet doing things like this. Truth is, if you work really hard, and you're lucky, you can make a living. I don't really see anybody getting rich doing it though.

11. Got any other projects we should know about?

Carpe Chaos is the only comic I'm working on right now, but my day job is a Game Designer on Firefall. You can check it out at www.FirefallTheGame.com. It's a project I'm pretty excited about, and I think it's a lot of fun. The fiction's actually got a lot of common themes with Carpe Chaos, so if you like one, you might like the other.

12. What advice would you give to aspiring creators?

I think it really comes down to three things. Talent, Hard Work, and Luck. You need all three to succeed, and even if you have all three you might not succeed. :) But if you're really passionate, you can't not try. As with most awesome things, you really have to practice, practice practicing, and get help practicing. Hopefully that and some lucky genetics will provide you with the talent you need. After that the hardest part is sitting down and doing all the work you need to do to finish what you're dreaming about. I think we've created 600 pages of comics by now, and that's been a monumental task. It feels so amazing to be able to say that, 600 pages is a lot! How many 600 page books have you read? How many 600 page books have you even opened? I feel pretty accomplished just knowing that I'm among the few people who actually have sat down and finished a book's worth of fiction. That good feeling is SO worth it, but the only way you can get there is to start with page 1, and then do page 2, and then page 3. It's easy to quit when you've only done 10 pages. But somewhere around 270, it really starts paying off. :) So once you've put in the hard work, you just kinda gotta throw your work to the wind and see where it lands. Don't get me wrong, there's a lot of hard work involved in promoting your creation, but no matter how hard you try, sometimes it's just not the right time, or you miss just the right person you needed to connect with. Either way, you've gotta do it because you love doing it. If you do, then it doesn't really matter, because you can look at your 600 pages and say "I wrote this story for myself, and that makes it worth it."  





Thanks so much Eric! I love how Carpe Chaos can be so relatable even though there are no human characters!

If you dig Carpe Chaos you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Carpe Chaos on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading! Leave us a comment below to tell us what you think. Then set a course to Carpe Chaos!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, May 7, 2013

Web Artist Wednes day: NIEBLA interview

The fate of a boy, the fate of a continent! Creator Ramón Espinoza takes us into the clouds to discover his webcomic NIEBLA!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

NIEBLA, tales from a continent beyond the clouds, is a story about an intrepid young man who gets involved with magical objects, mysteries and incredible creatures, its filled with beautiful images charged with different tones, and splendid colors, the story is situated on a continent called Arofa, which elevated beyond the clouds just before the world got covered with water. Tell you more about it, would be to spoil it, better go to it, and read it, is a fast lecture, and you won’t regret it.

2. What materials and/or software do you use?

I tend to draw on paper, ink and paint in photoshop

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Certainly I have been influenced by a number of things and people. I think Katsuhiro Otomo is one of them, then, perhaps a little of Moebius. I love all the art in movies like Lord of the rings, the detail on everything.

4. Are any of your characters based on real people in your life?

Mmm, No really.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

mmmm, haven’t thought about that, perhaps Sietre could be Ray Stevenson, and Kapore could be James Purefoy

6. What songs would you like in a soundtrack of your comic?

Mmm, Ok, I know that’s impossible, but, if allowed to dream, I would like to have a soundtrack composed by Hans Zimmer or Howard Shore

7. What is your overall goal for your comic?

Entertain, and give the audience something beautiful to look at.

8. How has managing a comic impacted your life?

It has made me very happy, I’m living the dream!

9. What do you do to advertise your work?

Facebook, mostly.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Love for it. But no man can live only by doing the things he loves right? I know that it is difficult at the beginning, but I hope in the near future, achieve enough fans so I can make a living out of it.

11. Got any other projects we should know about?

I worked at Ape Entertainment, drawing the comic of Shrek, I did the art of a graphic Novel called “ Praetorians” for Outlaw entertainment. Doing a lot of color for other comics too.

12. What advice would you give to aspiring creators?

Prepare yourselves. Study. Read every book about the topic you are interested in. If you are a writer, write, and learn about structure, Plot, characters, dialogue,. If you are an artist, draw every day, paint, sculpt! Study and practice.  





Sweet thanks for taking the time Ramón! I believe you have accomplished your goal of giving the audience something beautiful to look at. Niebla is a gorgeous comic!

If you dig NIEBLA you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps NIEBLA on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading! Let us know what you think with a comment below. Then raise your sword and charge to NIEBLA!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, January 9, 2013

Work Work Work

Hey there! We're taking a short break from Web Artist Wednesday interviews for a month or two.      Currently, we are working on adding more to the Evan Yeti site, printing the second Evan Yeti book, making an Evan game, toys, and preparing pieces for a two month gallery show this November and December. Needless to say it's pretty overwhelming so we're gonna lay off the blog for a bit to try to squeeze in more time.

I don't want to let it go for too long 'cause I really enjoy communicating with other artists and seeing the individual answers and personalities. So if you are interested in being interviewed shoot us an email at evanyeti@yahoo.com  and we'll post your interview as soon as we get back to it in a month or so.

We'll keep ya' updated on our adventures working on Evan Yeti here on the blog. But in the meantime, I'd like to sincerely thank all the authors and illustrators who have taken time out to talk about their work. Listed in order of appearance. Amazing artists here. Check them out!

-Mat
evanyeti.com



Tuesday, December 18, 2012

Web Artist Wednesday: nemu*nemu interview

It must cost a fortune to feed these stuffed animals! Creator Audra Furuichi's Stuffed pups come to life and star in her webcomic nemu*nemu!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

nemu*nemu is an all-ages online comic that I've been growing for about 7 years now. The two stuffed pups, Anpan (red scarf) and Nemu (yellow kerchief), are the stars of the show. With a little magic, they come to life and curiously explore our world -- one adventure at a time. Sometimes the adventures are real, other times they are "imagined". The nemu*nemu universe expanded over the past couple years to include Enchilada, a space-time traveling pup from another dimension, and Blue, a pup who lives in a Lost & Found box -- drawn specifically for our local newspaper, the Honolulu Star-Advertiser.

2. What materials and/or software do you use?

I currently use Manga Studio EX4 for layout and inks and Photoshop CS5 for colors. Earlier on, many of the strips were done on bristol board with ink, scanned in and toned/colored in Photoshop.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I'm a big manga fan -- artists like Kiyohiko Azuma (Azumanga Daioh, Yotsuba&!) and Kaoru Mori (Emma, Bride's Story) are my current biggest influences. Also, I love just about anything done by GURIHIRU (Avatar comics, Power Pack for Marvel), Hayao Miyazaki (just about anything Studio Ghibli), Mamoru Hosoda (Summer Wars, Wolf Children Yuki & Ame). Funny you mention toys though -- I've been following the Good Smile company's english blog that highlights their latest releases. I check out their designs for cute inspiration from time to time! (http://mikatan.goodsmile.info/en/)

4. Are any of your characters based on real people in your life?

The pups are based on real stuffed pups that Scott gave me when we first started dating. The "Anpan" character came first, then we looked for a second pups and that turned out to be "Nemu". The third was "Enchilada" and the fourth, who was incidentally from a lost & found where Scott works, is "Blue". (Yes, they are all the same model of stuffed pup and we can tell them apart -- just like how you can tell our four pups apart!) The girls are extreme ends of my personality, but look like a couple of my friends from my late high school/college years.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

Just Scott. He does all the voices anyway. XD

6. What songs would you like in a soundtrack of your comic?

Can't think of anything off the top of my head?

7. What is your overall goal for your comic?

For my pups to become household names. No, really! :3

8. How has managing a comic impacted your life?

In some ways, it's been very satisfying. I like being creative and I enjoy drawing the comic. However, handling the business side of things has not been easy and in many ways I'm still learning things as I go.

9. What do you do to advertise your work?

Locally (here in Hawaii), we do events like Christmas craft fairs/shows and Kawaii Kon in the spring. Every so often, I do library or school talks. I've also done a number of west coast events over the years (Fanime, SDCC) and a couple east coast shows (TCAF, NEWW2). Occasionally we advertise on fellow webcomic sites and I post to various social networks like Tumblr, Facebook, etc.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I enjoy the process more than anything else. I like to think that with each and every strip I complete, I learn something new or challenge myself to improve artistically and creatively. It's hard work, but satisfying.

11. Got any other projects we should know about?

Aside from Blue Hawaii that runs in the Star-Advertiser, just planning out future stories, my new year's illustration, and some new merchandise for the spring season. :D

12. What advice would you give to aspiring creators?

Be true to yourself and believe the work you do is good -- then put it out there! 





Thanks Audra! The plushy pups in your nemu*shop are awesome! And thanks for sharing the Good Smile link. There's some sweet stuff there! :)

If you dig nemu*nemu you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps nemu*nemu on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. Let us know what you think with a comment below. Then bring some snacks and an appetite for adventure to nemu*nemu!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, December 12, 2012

Web Artist Wednesday: Crunchy Bunches interview

Fill your eyes with sugary goodness! Creator Scott Warren invites us to the breakfast table to talk about his webcomic Crunchy Bunches!


1. For the poor souls not already reading, please give a brief synopsis of your comic.

Crunchy Bunches is a kid's breakfast cereal, and like any good cereal it has a mascot. That mascot is Munchy, the enthusiastic and slightly obsessive yellow guy with one big tooth. The comic follows him and his friends as they travel the world searching for new flavors or marshmallow shapes, or just defending their headquarters, The Crunch House, from the nefarious Growlies who only want to spread hunger at the breakfast table.

2. What materials and/or software do you use?

I make everything digitally using mainly Flash, and sometimes Painter (for the occasional painted background). I know Flash is an unusual choice for a comic, but I'm familiar with it, and I like the way it's brush tool works. I have recently been contemplating using Manga Studio, however.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Duck Tales, Calvin and Hobbes, Pogo, Adventure Time, older Simpsons, Rocky and Bullwinkle, Scott Pilgrim, Ren & Stimpy, Rocko’s Modern Life, Mario games, Powerpuff Girls, Transformers toys, Scott Morse, Kazu Kibuishi, Katie Rice, Chris Sanders, Ben Caldwell, Brad Bird, Michel Gagné, Bruce Timm, Tex Avery, Stephen Silver, and of course lots of old animated cereal commercials.

4. Are any of your characters based on real people in your life?

For the most part, no, but I do have specific friends that I’ll think of when I can’t otherwise figure out how a particular character might act. I often keep the personalities of my characters very simple at first and let them evolve during the story. So it’s not that I based those characters on people, but that the characters ended up reminding me of those friends after awhile, and I just go with it from there.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I would definitely want Crunchy Bunches to be an animated movie, and Billy West could do a great Munchy.

6. What songs would you like in a soundtrack of your comic?

You know, I haven’t really thought about that before. I’ve always like the soundtracks to the Peanuts movies, so maybe some classy piano jazz. Maybe some chiptunes too. Maybe even some piano-jazz-chiptune-fusion? I don’t even know if that would work, though…

7. What is your overall goal for your comic?

Not much really, I just want to create something that my brain imagined. It’s just really fun and satisfying to do that, and I get kind of antsy when I don’t for a long time.

8. How has managing a comic impacted your life?

I think I’ve had to learn time management better than before! I still work a full-time job in addition to this, so I have to find time after work and weekends to make a new comic each week. But beyond that, I feel like it gives me a better outlet for creativity then most projects I’ve done, and keeps me thirsty for inspiration and motivated to keep drawing.

9. What do you do to advertise your work?

I’ve used Project Wonderful, which is great. They should call it Project Great, it’s so great. It’s wonderful how great it is. Uh, but other than that, I’ll often post a link to /r/comics on Reddit or tweet something out on Twitter. Tumblr is nice too, it’s always great to have a comic of mine reblogged. I also keep a Facebook page for the comic updated regularly.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I guess I just really enjoy it. I love drawing, designing characters and worlds, telling stories with those characters, everything involved in making a comic. It is hard to keep up sometimes, but I’ve honestly surprised myself with how much I still look forward to making Crunchy Bunches, even after a year of doing it.

11. Got any other projects we should know about?

I sometimes dabble in game design. I love video games, especially indie games and I’ve had a lot of fun messing around in Game Maker 7. I put up the games I’ve made at www.flipskip.com , most of which are pretty short and unpolished.

12. What advice would you give to aspiring creators?

Dive right in and start making stuff. Know that it’ll probably be bad at first if you’re new to it, that’s okay, you will get better. Remember K.I.S.S. (keep it simple, stupid). Have fun.  





Thanks for taking the time Scott! I love making games too! Mostly music and sprite animation. Programming... not so much. I'm going to try my hand at GameSalad. Perhaps a colab...?

If you dig Crunchy Bunches you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Crunchy Bunches on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading folks. Drop us a comment to let us know what you think. Then pour yourself a heaping helping ofCrunchy Bunches!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, December 4, 2012

Web Artist Wednesday: Shadowbinders interview

How do you balance your life in two realities? Artist Thom Pratt and Writer Kambrea Pratt introduce us to the world of  Shadowbinders!


1. For the poor souls not already reading, please give a brief synopsis of your comic.

A hapless teenaged girl inherits a magic ring that transports her to another world. There, she runs across an arrogant, brash mage onboard his airship, The True North. Adventure, Fantasy... and a little romantic comedy... ensues.

2. What materials and/or software do you use?

I've been all over the place with it. I (Thom) started out drawing in pencil, then scanning it in and coloring in Photoshop. Then I started drawing it completely in Photoshop, first with a Bamboo (painful!) then a Lenovo Thinkpad. When the Lenovo died a horrific death over the summer, I bought a 19" Yiynova tablet to replace it. But guess what? Yiynova DOES NOT PLAY WELL with Photoshop. So I switched to Illustudio, which is a Japanese program that's made by the same people who make Manga Studio... but has much better coloring tools. Confused yet?

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

So many... Last Exile, Inuyasha, Howl's Moving Castle, Stardust... anime in general. Star Wars, The Princess Bride... even Doctor Who. It's a mishmash of the things we like.

4. Are any of your characters based on real people in your life?

Yep. Inadvertently....Mia ended up being a lot like Kam and Rhen ended up acting like Thom was in high school. Some of the characters are named after family or friends -- but personality-wise, not so much.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

That's hard. We've thought about this before. I (Thom) always pictured Rhen sounding like Carey Elwes. I think of Ellen Page for Mia. Winston would definitely be voiced by Rob Paulsen. Kam probably has other ideas.

6. What songs would you like in a soundtrack of your comic?

We're working on that right now, actually: http://bit.ly/SBMixtape

7. What is your overall goal for your comic?

Eventually we'd like to be able to do comics full-time, even if it's not 100% Shadowbinders.

8. How has managing a comic impacted your life?

What life? Seriously... the social life goes away. The video games go away. The TV watching goes away. That's the tradeoff.

9. What do you do to advertise your work?

What *don't* we do? We like to experiment and have tried some off-the-wall stuff. People point out the contests, etc. Really, we just see what we can get to stick. Everyone's mileage will vary.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Because we feel that someday it will be bigger and justify the time and money invested. That, and we are masochists.

11. Got any other projects we should know about?

Yes, there are other comics projects in the works, as well as a novelization of Shadowbinders. Can't talk about it any more right now. Sorry. ;)

12. What advice would you give to aspiring creators?

Just do it. You can only plan so much, and so much will happen that's completely unplanned. You'll learn by doing.  





No social life or TV i can agree with. But no video games is where I draw the line. :) Thanks so much for taking time out for our interview!

If you dig Shadowbinders you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Shadowbinders on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. let us know how you feel with a comment below. Then wake up and find yourself at Shadowbinders!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, November 28, 2012

Web Artist Wednesday: The Ghost Engine interview

It's hard to concentrate with a ghost in your brain! Writer Danny Djeljosevic and Artist Eric Zawadzki team up to discuss their webcomic  The Ghost Engine!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

Danny: The Ghost Engine follows a supercool art thief named Becky Chapel, an uncouth ex-reality TV bounty hunter named Geoffrey Price, and the 19th century ghosts that live inside their heads. Becky shares a brain with William Bark, a steadfast English secret agent who investigated the paranormal for the Queen, while a fairly sinister Russian occultist named Grigori Mikhailovich Zimyatov occupies Price's headspace.

That clustercuss of mismatched personalities relates to this huge machine in the French Catacombs called The Ghost Engine that's capable of opening portals to the spirit world -- provided you have enough living beings to fuel it. The last time our heroes were forced to rebuild the thing and turn it on, a giant monster emerged and bunch of people died. Now Becky and Price are under the custody of a secret US agency called MAESTRO that's been taking part in ongoing -- and thus far, abortive -- attempts to explore the afterlife. Now MAESTRO wants to turn the Ghost Engine back on again as a last ditch attempt to actually accomplish something. As of my writing this, a giant creature has burst out of the portal, so yeah, it's not going very well.

It sounds incredibly high-concept, but we spend a lot of time developing the characters and going into their backstories and figuring out just what makes our heroes the way they are. It's got action. It's got pathos. It's got jokes. It's got amazing art from Eric.

Eric: What he said.

2. What materials and/or software do you use?

Danny: For writing comics, WriteRoom is usually my jam -- it takes over the entire screen so that you can't easily click away to Facebook or whatever. It also makes your screen look like some old school DOS computer if you change the font and page settings right. As a word processing program, it's pretty bare bones compared to Word or OpenOffice, so if you're the kind of person who needs extreme amounts of organizational stuff to keep you in line, I'd probably recommend Final Draft or Scrivener (which I've got on my computer but haven't tried out yet).

In the physical world, I use unlined note cards for sketches and page layout thumbnails. And, of course, a pen.

Eric: I primarily use a Cintiq and Photoshop. I do everything on it. Roughs, illustrating, colouring and lettering on Photoshop. I'm told that it's better to do the lettering in Illustrator, but I like the all-in-one aspect of Photoshop and I tend to letter first so that I can tailor my layouts to it all. (I make adjustments while I go, though)

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Danny: Besides everything I've ever read, watched, played with, gazed at or idolized? Let's see... there's likely some Grant Morrison and Warren Ellis in everything I do. This one's probably more Ellis than Moz. We started working on this comic in 2009, which was the summer I got obsessed with Fraction/Bá/Moon's Casanova. That one really opened my eyes to making comics with a clear authorial voice that actually intend to be comics instead of something that reads like a movie pitch.

Eric: I'm also a big fan of Casanova. Those guys are crafting a masterpiece. I'm inspired by a lot of creators so my answer changes every day. I'll read anything by Brian Wood and Joshua Dysart. Olivier Coipel is one of favourite working artists. R.M. Guerra, Frank Quitely, Ryan Sook, Stuart Immonen... a lot of these guys clearly don't do work that doesn't looks anything like my stuff, but they inspire me quite a bit.

4. Are any of your characters based on real people in your life?

Danny: Nah.

Eric: Nope.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

Danny: Y'know, I've never really thought about it. I rarely consider stuff like that when I make comics, which prolly stems from my "this is a comic, not a movie" thing. Occasionally I've been inspired by a specific actor when writing a character, but I never think about who'd play them in movies.

But since you asked...

I imagine the Ghost Engine movie -- co-directed by Ryuhei Kitamura and Harmony Korine in a blatant cash grab to help fund his backwoods erotic thriller with Joaquin Phoenix and Lindsay Lohan -- would feature Matthew McConaughey hitting Magic Mike levels of sleaziness as Price. His ghost, Zimyatov, would be played by either Daniel Craig or Liev Schreiber -- whichever one can do a better Russian accent. Mustache required.

As for Becky, Gillian Jacobs of Community or Anna Kendrick would fit the role pretty well, but I'm also biased because I'm in love with them. William Bark would be played by, I dunno, that guy from Sherlock, Benedict Pumpkinpatch? Or one of those young lads who played The Doctor. Someone weird looking, British and easily befuddled. Mustache also required.

I'd populate the rest of the movie with Elias Koteas leading a cast of under-appreciated character actors and guys from The Wire. Josh Charles would finally play a role where he doesn't betray the team. The Ghost Engine itself would be played by WWE Superstar John Cena.

Eric: Hah! Everything Danny just said would make for an absolutely perfect movie translation!

6. What songs would you like in a soundtrack of your comic?

Danny: Metric's album Old World Underground, Where Are You Now? is pretty much Becky Chapel in audio form. Price's soundtrack is probably Mountain Goats, though I doubt he himself listens to them. For the rest of the comic... let's go with electropop. Anytime the Ghost Engine gets activated the soundtrack is Dan Deacon and that time Dan Deacon layered "Call Me Maybe" 147 times.

Eric: Any score from John Powell works for me.

7. What is your overall goal for your comic?

Danny: Tell an entertaining story that only we could tell, build an audience, have something we can show people to prove our skills and hopefully get other gigs by virtue of being able to create comics that look good and read well. Like anything I do, it's a desperate cry for attention.

Eric: Yeah, basically we're just trying get an audience. I don't think we have any illusions of profiting on The Ghost Engine. We're just trying to have fun and build ourselves up a bit, show the world what we can do. And of course get better at what we do. I'm always running towards that 10,000 hours goal.

8. How has managing a comic impacted your life?

Danny: For one thing solid proof that I'm a guy who makes comics, which I now tell people without having to mitigate it with "Well, I'm still looking for artists so I have nothing to show for it now..." And it's made me realize I need to work on my pitching skills. This one time a pro I'm pseudo-friends with asked me what The Ghost Engine was about I stumbled and stuttered my way through an incoherent plot summary. Never again, I said.

Eric: Well, some of my friends joke that I have no life because I'm always drawing. But I figure I should only really be concerned when there's no one left to make that joke. Hah!

9. What do you do to advertise your work?

Danny: We got the social media game on lock -- new pages come out every Monday and Friday, and I put the word out through Twitter, Facebook, Google Plus, MySpace, Friendster, Faceparty, Face the Jury, OkCupid, JDate -- what was that comic book social networking site that was popular for five minutes? ComicSpace? I don't post anything on there. I give out business cards for The Ghost Engine at conventions to anyone I think is cool. We're also on sites like ComicRocket and Just the First Frame. Then there's Project Wonderful, but I'll let Eric talk about that one.

Eric: I put about $20 a week in to Project Wonderful over the course a month a little while ago and our stats jumped through the roof. Unfortunately, I couldn't really keep that up because I'm not made of money. We're basically just using social media and word of mouth these days.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Danny: In the year 2012, it's the only game in town, isn't it? Self-publishing physical comics isn't exactly sustainable anymore, but there's an entire Internet to put up your stuff at a minimal cost and get it in front of people's eyes. Comics is a world where talent outnumbers jobs, and one of the only ways to prove your chops is to put out a comic yourself. Anyway, like everyone who makes comics, you do it because it's in your blood and you can't do anything else anyway.

Eric: I'm going to make comics no matter what. It just so happens that Web Comics ensures the widest possible audience. If we were to sell $1 PDFs, I'm sure we'd make about $20 after a year and we'd have a tiny audience. Web comics ensures a bigger audience and that's all we're really after right now.

11. Got any other projects we should know about?

Danny: Let's see... the other artist I regularly work with is Mike Prezzato. Together we do a lot of lo-fi "Kirby meets 2000 AD" style garage comics. The collaboration I always show to people is our short "Sgt. Death and his Metachromatic Men" which is basically a war comic pilot where a bunch of robots fight a dinosaur. I'm actually working on coloring (or, in some cases, recoloring) our previous collabos with some old school simple Photoshop spot coloring to make our stuff pop in weird psychedlic hues. I got a thing for pre-digital comics coloring.

I'm also Co-Managing Editor of Comics Bulletin, one of the older still-functioning comics websites on the Internet. And, at this point, probably the coolest. I write about cool comics, the latest movies and bring on writers who are prone to making indie music references.

Otherwise, Eric and I are doing preliminary stuff on our next big comic project. Too early to talk about it, but it's the biggest thing I've ever written.

Eric: I'm working with a couple of different writers on various shorts and long form projects. I've got a short with Ed Brisson (of Murder Book and Comicback fame) up on Challenger Comics.. I did an Occupy Comics short with Patrick Meaney (known for his comics based documentaries) and we're working on something else at the moment. I've got some things brewing with Ryan K. Lindsay and of course, there's the previously mentioned follow-up project to The Ghost Engine with Danny.

12. What advice would you give to aspiring creators?

Danny: Make comics. Just make them. Make them however you can. Nobody's impressed with the guy at the comic shop telling his friends about his awesome idea for a Heroes for Hire book. Comics are the visual medium with the lowest barrier to entry. There's no such thing as an "aspiring creator" -- just people who make comics and people who don't. You keep at it, get better, make sure people know about you, and you'll be fine.

Eric: Yup, just go out and do it. Put as many hours into it as you can and you'll just get better and better. Also make a lot of friends who are at the same level as you in the industry. Work with as many people as you can. Eventually, one of those friends is going to hit it big and suddenly you'll be connected. And, of course, that only works if you're not an asshole. So basically just be a nice person to everyone and try not take anything personally.  





Sounds like you guys are keeping crazy busy. Thanks so much for taking the time!

If you dig The Ghost Engine you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Ghost Engine on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading.Drop us a comment to lest us know what you think. Then follow that voice in your head to The Ghost Engine!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, November 20, 2012

Web Artist Wednesday: The Pride of Life interview

From adolescence to untold power! Creator Rhandi Fisher makes us wise to  The Pride of Life!




1. For the poor souls not already reading, please give a brief synopsis of your comic.

The Pride of Life is mostly a coming-of-age adventure story in a low-fantasy setting. It follows the misadventures of Kedamono--a scrawny, somewhat eccentric teen who belongs to a race of dog-like people--who, after eating a legendary fruit, gains a powerful new body along with superpowers. He ends up discovering that his new abilities are more of a hindrance than a help, and end up causing him more problems than he ever bargained for.

2. What materials and/or software do you use?

In the beginning, PoL was strictly pen and paper, but these days, it is digitally created in its entirety, drawn in Photoshop CS5 using a Wacom Cintiq. I personally care more about being able to produce work more quickly without sacrificing quality, and don't like having a ton of drawings hanging around, so the latter method suites me just fine.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Early on, PoL was pretty heavily influenced by anime and shonen manga (particularly Dragon Ball Z), It's pretty apparent in the first two books, but the tone has since shifted away from that. If I had to name inspiration, it would probably come from the adventure stylings of the Teenage Mutant Ninja Turtles comics (Archie Adventure run) and Jeff Smith's "Bone".

4. Are any of your characters based on real people in your life?

None in particular, but Kedamono is the most like my goofier myself.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

The only ones that really stands out are Johnny Yong Bosch (Vash the Stampede in "Trigun") for the role of Kedamono, and David Brimmer (Sunshine in "Ultimate Muscle: The Kinnikuman Legacy") for the role of "Daddy" Valdez.

6. What songs would you like in a soundtrack of your comic?

If it could actually work, I wouldn't mind some funk/jazz fusion for some general overworld themes, and classical for the darker scenes.

7. What is your overall goal for your comic?

Mainly just to finish it!

8. How has managing a comic impacted your life?

Well, since the comic began, it's given me the opportunity to meet many individuals that have become good friends and peers. Some have even gone as far as supplying equipment and pointing me toward job opportunities (one of which leading to my current job as an artist at a Disney-owned social media company). Sometimes its a pain to have to keep up with, but I genuinely enjoy it.

9. What do you do to advertise your work?

I mainly advertise via Project Wonderful, but because this comic features anthropomorphic animals, I also advertise on platforms where such is the focus, FurAffinity being one such place.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Really, I just wanted to tell a story, and invite others to have fun with me as it unfolded. That's pretty much it. I'm not really interested in being internet/regular famous, so if only a handful of people get enjoyment out of reading it, then that's enough for me. If we can have fun together, great! If people find the comic isn't to their taste, that's fine, too.

11. Got any other projects we should know about?

Nothing worth mentioning.

12. What advice would you give to aspiring creators?

Just remember to have fun with your work! If you aren't particularly interested in your own comic, why should you expect anyone else to be? When you enjoy what you do, it shows. Also, if you're going to put your work on a public forum, just be prepared for criticism--both good and bad--and understand that not everyone is going to like what you do. It's perfectly all right, so don't let it bother you. Just keep doing what you do and have a good time!  





Awesome thanks Rhandi! Many people have listed Bone as an inspirational comic. I never got around to reading it but I think I'll have to check it out!

If you dig The Pride of Life you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Pride of Life on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. Let us know whatchya' think with a comment below. Then join in the fight at The Pride of Life!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, November 14, 2012

Web Artist Wednesday: The Petri Dish interview

Mac wishes they had invented iBall! Creator John Sutton introduces us to Dr. Euphemism, B.O.B, iBall, and the rest of the crew of his webcomic The Petri Dish!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

The Petri Dish is about an enthusiastic -- albeit inept -- genetic engineer who works at a medical sciences company called "Clones R Us". He is assisted by his two biomechanical robots, Bob and iBall ... two of his few successful innovations.

2. What materials and/or software do you use?

I draw each character and element of the strip separately on white paper using a pencil and a sharpie, and scan them into the computer. I then use Adobe Fireworks to position and resize those elements on each panel of the comic strip, and export the final product to a JPEG.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I was very inspired by the humour and art of Berke Breathed of Bloom County. Doctor Euphemism's character was loosely inspired by the nerdy character Oliver Wendell Jones in Bloom County. Calvin and Hobbes and The Far Side were also very inspirational. When I'm looking for inspiration for comic strip ideas, I usually take a look at an issue of popular science or some science blogs. Often everyday conversations with friends and co-workers will inspire comic strip ideas that aren't science related.

4. Are any of your characters based on real people in your life?

Some of the side characters are based on my co-workers such as Dr. Andrew Wong the psychologist and Naomi the bike courrier -- but those aren't their jobs in real life. Some elements of Doctor Euphemism's life are similar to my life -- to give me some basis to write about -- but otherwise he is a complete fabrication.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I think Billy Crystal would make a good voice for Doctor Euphemism, and Bill Murray would be excellent for Bob. I hear Jack McBrayer's voice in my head ('Kenneth' the page boy from 30 Rock) whenever I draw iBall.

6. What songs would you like in a soundtrack of your comic?

"She Blinded me with science" by Thomas Dolby

7. What is your overall goal for your comic?

For a long time I've been looking for a creative outlet that wouldn't break the bank or take up too much room in the house. I love to laugh and be silly, and make other people laugh ... so I guess the overall goal is to make at least one person smile, even if it's just me. :-)

8. How has managing a comic impacted your life?

When doing my research, I heard many artists recommend setting a reasonable posting schedule and sticking to it, no matter what. I decided to set up a posting schedule that I could reasonably stick to, and so far I haven't missed a deadline. I talk about the comic strip to many people, and I get some interesting reactions.

9. What do you do to advertise your work?

Right now I have a Facebook Fan Page for The Petri Dish, and I have done a little advertising with Facebook. I try to connect with other well-established artists to submit fan art and guest strips. I have listed my comic strip with several indexing sites, such as Comic Rocket, Top Web Comics and Ink Outbreak. I've had a lot of success with a new index site called 'Just the First Frame', which posts the first frame of hundreds of comic strips each time they post a strip. And of course I talk about The Petri Dish with anyone who will listen. Most people are happy to support my hobby by dropping by to give it a read.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Honestly, apart from the cost of the web-hosting and domain name, a few bucks for pencils and pens and paper, the strip doesn't cost me much. I've set a reasonable posting schedule of two days a week, and I made sure to get about a 30-strip buffer drawn before I started posting so the time requirement wouldn't be overwhelming. It's rewarding when I show someone a comic strip and they can't suppress a smile or a chuckle or an all out guffaw. But the biggest reward comes from pure creation and seeing my drawing and humour improve over time.

11. Got any other projects we should know about?

I've done some preliminary drawings and character sketches on another weekly comic strip about an IT support firm set in the future on the other side of the galaxy, but I haven't started drawing any comic strips for it yet. I'll let you know when I start posting them.

12. What advice would you give to aspiring creators?

It's really tempting to compare yourself to other established artists and think "Aww, my stuff is crap!!" Understand that the well established artists do that too. Never give up. Draw as often as you can. Talk to everyone about your project and most important, have fun.  





Thanks for taking the time John! Now I am going to have "She Blinded Me With Science" stuck in my head all day. But that's a good thing!

If you dig The Petri Dish you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Petri Dish on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading. Give us your opinion with a comment below. Then split your genes and your sides over at The Petri Dish!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, November 6, 2012

Web Artist Wednesday: The Graveyard Gang interview

What did kids do before video games? Annoy the creatures of darkness! Rich Clabaugh answers our twelve questions about creating his webcomic The Graveyard Gang!



1. For the poor souls not already reading, please give a brief synopsis of your comic.

THE GRAVEYARD GANG is about 5 rascals who annoy the creatures of darkness that seem to continually plague their coastal Massachusetts town. Oh and it takes place in the 1930s (I wanted a time where there were NO computers, video games TV, when kids played all day outside). It's kind of like if the LITTLE RASCALS, or OUR GANG as they were originally known, fought monsters, ghosts, witches and Lovecraftian menaces.

2. What materials and/or software do you use?

Well I draw the comic in pencil, scan, then do my inking and coloring in ADOBE ILLUSTRATOR.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Yikes! There are so many!!! *L* I am in love with old comic strips especially MICKEY MOUSE, POPEYE, and WASH TUBBS. THE SPIRIT by WILL EISNER is also a HUGE influence, I love how he wrote those stories – He even had stories where the main character (The Spirit) wasn't even in it much at all! I also love Stan Lee and Jack Kirby's stuff, especially The FANTASTIC FOUR. I love they way they built an amazing supporting cast like the Inhumans, The Silver Surfer, and Black Panther. The first 12 issues of The Graveyard Gang will have me building my supporting cast for the Gang, I think it adds so much to the overall story. I could go on forever about influences!

4. Are any of your characters based on real people in your life?

Hmm, that's a tough one. I suppose the actual OUR GANG kids are in there a bit and I guess they have parts of me thrown in there too, heaven help them! *L*

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

Another toughie! I can only think of actors that are dead, like the kids from those OUR GANG, Laurel and Hardy, Abbott and Costello. Gee talk about living in the past! *L*

6. What songs would you like in a soundtrack of your comic?

Every time I listen to Vampire Weekend's Contra cd it reminds me of the Gang. They have a real different sound. Especially their Horchata track, the instrumentals are spot on for my Gang!

7. What is your overall goal for your comic?

To create a fun entertaining comic book that will be remembered long after I'm gone! I'm trying to write a story that all-ages can enjoy, that doesn't talk down to kids.

8. How has managing a comic impacted your life?

It's been scary! *L* I did my first issue a year ago, had it printed so I could trademark and copyright it. I had a great buffer when I launched in June but working/getting used to the website ate up a lot of my time (and buffer) so now I'm up against it so to speak! I'm going to try and stick to 2 longform comic pages a week as long as I can. I am getting faster, doing my backgrounds having been tripping me up this issue. But it's still so cool to see my stuff up there online! After years of my art being so private to have it out there and have people like it is amazing!

9. What do you do to advertise your work?

Using TWITTER and FACEBOOK mostly. I need to actually make some ads so I can try that too. I've had some fellow webcartoonists blog about me on their sites, which is super flattering and kind!

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I have SO MANY stories to tell I cannot wait to share them with readers. I still work a day job so I do get frustrated that I can't produce my stuff at a quicker pace. I have my main comic and there are some daily strip ideas I have (with various characters from my comic), there just isn't enough time in the day!

11. Got any other projects we should know about?

Well, I'd love to do some of those daily strips I just mentioned but for now I need to get used to doing my comic on a regular and timely basis.

12. What advice would you give to aspiring creators?

Draw every day, it's been said many times but it IS true! I draw on my train ride to my day job and I've honed my craft so much! Also, believe in yourself and your comic. I find most people don't ... unless/until you start making some bucks doing it.  





Thanks Rich! I was tempted to post page thirteen with the dead mouse but I'll let the readers find out for themselves :)

If you dig The Graveyard Gang you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Graveyard Gang on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading. Let us know whatchya' think with a comment below. Then prepare to snoop and be spooked with The Graveyard Gang!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, October 30, 2012

Web Artist Wednesday: Space Base 8 interview

This crash test monkey must be indestructible! Creator David Scott Smith gives us an inside look at his webcomic Space Base 8!


1. For the poor souls not already reading, please give a brief synopsis of your comic.

My comic strip, Space Base 8, is a gag-a-day style webcomic starring Cargo the Rocket Ship Crash Test Monkey. Cargo lives on a space station called, of course, Space Base 8. His best friend is a shy little robot called Lighthouse, whose head is a big light bulb; he serves as SB8's beacon light. Cargo has a crush on Meela, the Space Base 8's administrator and ambassador. It's obvious to everyone Meela returns Cargo's affections… that is, it's obvious to everyone but Meela herself.

There are lots of jokes about jetpacks, ray guns, robots and rocket ships. The universe of Space Base 8 is a crazy place, and Cargo and his friends try to make sense of it. Which is probably impossible.

2. What materials and/or software do you use?

I use a combination of real ink on paper and Photoshop to make Space Base 8. Using my iMac and a Wacom tablet, I write the dialog and draw thumbnail sketches at the same time, directly into a comic strip template I have set up in Photoshop. I print this out on legal sized copy paper and use a lightbox to transfer and refine tight pencils onto Borden & Riley #234 Paris Paper for Pens. Then I ink the comic using Zebra Disposable Brush Pens and a Pentel Pocket Brush. I love both of those tools so-o-o much! Then I scan the inks back into Photoshop, add gray tones and color, and I'm done.

Even though I could do it all on the computer, I like to ink with pen and brush. What's more, it's cool to have a physical piece of original art that I could sell someday.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

I have always been a big Star Trek and Star Wars fan, and find plenty of inspiration there. Visually, I take a lot from Mid Century Modern design. I am a fan of fifties and sixties space toys, and steal a lot of ideas from those. I have even started a toy ray gun collection that I have featured on my blog a couple times.

4. Are any of your characters based on real people in your life?

I originally thought that I was writing Cargo, the main character, as myself, but he quickly evolved into someone very different from myself. After a few years of writing the strip, I think Lighthouse has turned out to be a lot like me. People tell me they think Meela is my wife, but I don't intend to write it that way.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I have some friends whose voices I hear when I write the characters, but no celebrities.

6. What songs would you like in a soundtrack of your comic?

I like the soundtracks to the old Laurel and Hardy and Little Rascals films. I'd want to use that music with SB8.

7. What is your overall goal for your comic?

The goal of Space Base 8 is really to give me a creative outlet, and to hone my cartooning skills. I never expect to make any money at it, but if I can that would be nice. Every once in a while I may have an opinion to express, and I'll sneak it in as a joke.

8. How has managing a comic impacted your life?

I spent most of my free time working on Space Base 8. I have gotten burned out on it, and have taken breaks a few times. I am constantly surprised by how much time and effort it takes to make a decent comic strip. I really admire people who can do it well on a regular schedule.

9. What do you do to advertise your work?

I have advertised on The Webcomics List and joined Ink Outbreak. I get some decent traffic from them. I tried Project Wonderful but didn't get very good results from that. Facebook and Twitter work well, but mostly to remind people who already know the strip to go and read it.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

I do SB8 mostly to see what I can do, and to practice doing it. I love comics strips, and I love comedy. I want to be a creator and not just a consumer of comic strips. I want to write jokes and draw funny pictures. I like to make myself laugh.

11. Got any other projects we should know about?

I don't have any other projects. What free time I have goes into Space Base 8.

12. What advice would you give to aspiring creators?

I would tell everyone to keep learning new stuff. Get interested in something you don't already know about. Expand your knowledge base and skill set. I waited way too long to learn how to ink with a brush, and now I love it more than penciling. I waited way too long to learn how to structure a joke, and now I want to write comedy even more than I want to draw (sometimes). This all makes you a better all-around creator. Being interested makes you and your work interesting.  





Thanks so much for taking the time Dave! I'll definitely be picking up Space Base 8 book 1 BLAST OFF!

If you dig Space Base 8 you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Space Base 8 on the front page of the webcomic category longer which means more people get to see it!

Thanks for reading Folks! Drop us a comment below to let us know what ya' think. Then hitch a simian space flight over to Space Base 8!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Tuesday, October 23, 2012

Web Artist Wednesday: Clockworks interview

A steampunk Savage Worlds adventure in webcomic form! Shawn Gaston discusses creating Clockworks!





1. For the poor souls not already reading, please give a brief synopsis of your comic.

Clockworks is a steampunk fantasy adventure, following a group of Private Constables in Clorencia City as they deal with anarchists, masked villains, government agents, a mage with a clockwork arm and an army of robots, a mysterious black steel device, and more. It's also a Role-Playing Game setting, due out as a Savage Worlds setting in 2013.

2. What materials and/or software do you use?

All the line art starts by hand, using mostly Sharpie markers and pens on sketch pads, then I scan it in and color everything, create all the backgrounds, and do all of the lettering in Photoshop.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Thousands. Everything I've ever enjoyed or everything that's ever struck me in some way. Major influences on Clockworks include Fritz Lang's Metropolis, old Final Fantasy games, most everything Neil Gaiman has ever done, and so on and so forth.

4. Are any of your characters based on real people in your life?

No, yes, sort of. Clockworks is a sometimes loose retelling of our tabletop RPG campaign, so the events are all based characters my friends created and things that happened while we played the game. So there's some of my friends' personalities in each of the main characters. Additionally, I've drawn some Clockworks fans or friends in as cameos or background characters from time to time.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

I've never really thought about it.

6. What songs would you like in a soundtrack of your comic?

Why, I'm actually working on a soundtrack for the Clockworks tabletop RPG. It will be released for free via Creative Commons and it's entirely created of tracks built by remixing songs by musicians who have released their music via Creative Commons. So it will end up being a mix of Nine Inch Nails, Unwoman, Beats Antique, Ad·ver·sary.

7. What is your overall goal for your comic?

To tell the best adventure story that's ever been told, to create the greatest anything ever. I probably won't hit that, but I like to aim high.

8. How has managing a comic impacted your life?

It's been a lot of work, but it's also brought my art and this world to the attention of a lot of people who wouldn't have otherwise seen it. I can safely say that Clockworks has brought me paid gigs and opportunities that I never would have had otherwise.

9. What do you do to advertise your work?

I run Project Wonderful ads, I'm a member of Rampage Network, I have a Facebook fan page, I sometimes answer interviews from random yetis. The usual.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Sheer bullheaded determination? A desire to tell this story and share this world with people? A love of adoration and ego stroking fans? Being too stupid to know better? A burning need for some sort of creative output? Most likely some combination of all of the above.

11. Got any other projects we should know about?

First and foremost, the Clockworks RPG setting. My plan is to write the entire manuscript before I launch the Kickstarter for it, so people don't have to wait on me writing it. The Kickstarter will pay for more art, editing, layout, maybe some additional writing, and of course printing and publishing. I'm hoping to launch it in late January or February. The entire thing will be open via Creative Commons, and I'm writing it in public. You can view the entire in progress manuscript on Google Drive, and give feedback/join in the progress on Facebook. 

I was also the sole illustrator for the recently published RPG setting Streets of Bedlam, by Jason Blair and Fun Sized Games. It's an ultraviolent neo noir setting for Savage Worlds (noting a trend here?) and I'm extremely proud of it.

12. What advice would you give to aspiring creators?

Just keep making stuff. Go out there and write and draw and don't stop. Keep pushing yourself to be better, not in terms of sales numbers or page views, but just in how well you do the thing you do.  





Thanks Shawn! Looks like you're keeping very busy. I love the idea of being able to role play a webcomic!

If you dig Clockworks you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Clockworks on the front page of the webcomic category longer which means more people get to see it!

Thanks everyone for reading. Let us know what you think with a comment below. Then begin your adventure over at Clockworks!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.

Wednesday, October 17, 2012

Web Artist Wednesday: Monster Isle interview

What do giant monsters do in their time off? Creator Joey Weiser answers this and other questions in his webcomic Monster Isle!




1. For the poor souls not already reading, please give a brief synopsis of your comic.

Monster Isle is about the day-to-day life of giant monsters living on an island together. It’s about their life when they aren’t destroying cities or fighting the Anti-Monster Task Force.

2. What materials and/or software do you use?

I draw the strip on bristol with blue pencil, and ink with a brush and crowquill pens. I color and format the comic in Photoshop. There is a walk-through of how I drew a page of my graphic novel Cavemen in Space linked from my webpage, which has a more in-depth list of materials and things like that. It’s pretty much the same process for Monster Isle.

3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?

Monster Isle is inspired by Japanese movie and TV monsters, also known as “kaiju.” I take a lot of influence from the Godzilla, Gamera, and Ultraman series in particular. Other than that, comic strips that I love like Peanuts and Calvin & Hobbes have a lot of influence on my work in the strip.

4. Are any of your characters based on real people in your life?

A lot of the ideas for my strips come from real life, but there isn’t any specific character based on anyone in my life.

5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?

No, I’m real bad at remembering actors and stuff like that. I would be a terrible casting director.

6. What songs would you like in a soundtrack of your comic?

Even though the action and drama is pretty light in Monster Isle, I think it would be awesome if the great Godzilla music composed by Akira Ifukube could score Gary and the gang’s lives.

7. What is your overall goal for your comic?

Honestly, Monster Isle is pretty goal-free. I purposefully keep it low-stress in order to just have fun and create some work that hopefully others enjoy. It started as a strip in a local paper, but I haven’t pursued print for Monster Isle very heavily because I’d like to just keep it as a fun side-project.

8. How has managing a comic impacted your life?

Monster Isle is weekly, and I typically take one week a month to work on all four strips for the upcoming month. Before I know it, my buffer it gone and it’s time to work on more strips… It certainly has made me very aware of the passage of time!

9. What do you do to advertise your work?

Like I said, I keep Monster Isle pretty stress-free, so I don’t really worry too much about advertising the strip. Whenever I put a new strip up I’ll post about it on Facebook and Twitter. Also, I’ve started making mini-comics to have at comic conventions, which I suppose serve as an advertisement for the strip.

10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?

Well, I love comics! I love making them and I love knowing that people are reading and enjoying the work that I’ve made. Doing a webcomic is a great way to stay productive and also to keep giving people something new of mine to see on a regular basis while I work in secret on my other projects.

11. Got any other projects we should know about?

I have a new graphic novel coming in February from Oni Press! Mermin Volume 1: Out of Water is the first in a series of graphic novels about a fish-boy who is found washed up on the beach by some human kids. It’s a full-color, hardcover book that collects the Mermin mini-comic issues, with additional scenes and some changes to the pages of the original series. I’m currently working on volume 2, so there hopefully won’t be too long of a wait between books!

I have also been working a lot for SpongeBob Comics recently. Over the next year I’m going to have a lot of work in their monthly comic book, some comics written by me and drawn by other artists as well as comics that I’ve written, drawn, and colored myself!

12. What advice would you give to aspiring creators?

Draw and write as much as you can! Draw draw draw! And if you really want to make comics, make sure you finish the work you start! I suggest starting small with short stories or strips for the web or mini-comics, giving yourself something to work towards, finish, and move on. The more you make, the better you will become! 





Thanks for taking the time Joey! I'll be looking for the Mermin graphic novel in February!

If you dig Monster Isle you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Monster Isle on the front page of the webcomic category longer which means more people get to see it!

Thanks again for reading! Drop us a comment to let us know what you think. Then ride a pterodactyl on over to Monster Isle!

-Mat
evanyeti.com

If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.