Hello all. Here are some pics of the Evan Yeti figures in the works.
My original plan was to have a one inch monotone colored rubber figure much in the same vein as Monster in my Pocket or Muscle Men.
After pricing around I ended up going with a plastic like army men. The awesome sculptor of the figures Derek Miller cast me 25 plastic figures. I'm currently doing the clean up (trimming off extra plastic, smoothing out rough patches, filling in air bubble damage).
My end game was going to be to coat all the figures with grey primer then hand paint the white of his fur and the black of his eyes. After spending some up-close time with the figures cleaning them, I'm kinda' digging the monotone blue and grey figures. What do you think?
Let me know whatchya' think and help me shape the final product. What kind of Evan Yeti figure do you want?
-Mat
evanyeti.com
Thursday, March 7, 2013
Wednesday, January 9, 2013
Work Work Work
Hey there! We're taking a short break from Web Artist Wednesday interviews for a month or two. Currently, we are working on adding more to the Evan Yeti site, printing the second Evan Yeti book, making an Evan game, toys, and preparing pieces for a two month gallery show this November and December. Needless to say it's pretty overwhelming so we're gonna lay off the blog for a bit to try to squeeze in more time.
I don't want to let it go for too long 'cause I really enjoy communicating with other artists and seeing the individual answers and personalities. So if you are interested in being interviewed shoot us an email at evanyeti@yahoo.com and we'll post your interview as soon as we get back to it in a month or so.
We'll keep ya' updated on our adventures working on Evan Yeti here on the blog. But in the meantime, I'd like to sincerely thank all the authors and illustrators who have taken time out to talk about their work. Listed in order of appearance. Amazing artists here. Check them out!
-Mat
evanyeti.com
I don't want to let it go for too long 'cause I really enjoy communicating with other artists and seeing the individual answers and personalities. So if you are interested in being interviewed shoot us an email at evanyeti@yahoo.com and we'll post your interview as soon as we get back to it in a month or so.
We'll keep ya' updated on our adventures working on Evan Yeti here on the blog. But in the meantime, I'd like to sincerely thank all the authors and illustrators who have taken time out to talk about their work. Listed in order of appearance. Amazing artists here. Check them out!
-Mat
evanyeti.com
Friday, December 28, 2012
Happy Holidays from the Washburns!
Hope everyone is getting lots of good loot and plenty of quality family time this holiday season. Here is our family Christmas card from us to you!
We always incorporate our pets and daughter Olivia into our cards. I'll have to dig up all the older cards and post 'em here as a collection some time.
Gonna have lots of great Evan Yeti developments in 2013. Including the second printed book, the toy, a game, and a gallery show! More news on all that sweet stuff as we progress.
Thanks so much for reading and being a part of our Evan Yeti family! We appreciate all your support, comments and recommendations.
Happy Holidays and a prosperous new year!
-the Washburn family
Tuesday, December 18, 2012
Web Artist Wednesday: nemu*nemu interview
nemu*nemu is an all-ages online comic that I've been growing for about 7 years now. The two stuffed pups, Anpan (red scarf) and Nemu (yellow kerchief), are the stars of the show. With a little magic, they come to life and curiously explore our world -- one adventure at a time. Sometimes the adventures are real, other times they are "imagined". The nemu*nemu universe expanded over the past couple years to include Enchilada, a space-time traveling pup from another dimension, and Blue, a pup who lives in a Lost & Found box -- drawn specifically for our local newspaper, the Honolulu Star-Advertiser.
2. What materials and/or software do you use?
I currently use Manga Studio EX4 for layout and inks and Photoshop CS5 for colors. Earlier on, many of the strips were done on bristol board with ink, scanned in and toned/colored in Photoshop.
3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?
I'm a big manga fan -- artists like Kiyohiko Azuma (Azumanga Daioh, Yotsuba&!) and Kaoru Mori (Emma, Bride's Story) are my current biggest influences. Also, I love just about anything done by GURIHIRU (Avatar comics, Power Pack for Marvel), Hayao Miyazaki (just about anything Studio Ghibli), Mamoru Hosoda (Summer Wars, Wolf Children Yuki & Ame). Funny you mention toys though -- I've been following the Good Smile company's english blog that highlights their latest releases. I check out their designs for cute inspiration from time to time! (http://mikatan.goodsmile.info/en/)
4. Are any of your characters based on real people in your life?
The pups are based on real stuffed pups that Scott gave me when we first started dating. The "Anpan" character came first, then we looked for a second pups and that turned out to be "Nemu". The third was "Enchilada" and the fourth, who was incidentally from a lost & found where Scott works, is "Blue". (Yes, they are all the same model of stuffed pup and we can tell them apart -- just like how you can tell our four pups apart!) The girls are extreme ends of my personality, but look like a couple of my friends from my late high school/college years.
5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?
Just Scott. He does all the voices anyway. XD
6. What songs would you like in a soundtrack of your comic?
Can't think of anything off the top of my head?
7. What is your overall goal for your comic?
For my pups to become household names. No, really! :3
8. How has managing a comic impacted your life?
In some ways, it's been very satisfying. I like being creative and I enjoy drawing the comic. However, handling the business side of things has not been easy and in many ways I'm still learning things as I go.
9. What do you do to advertise your work?
Locally (here in Hawaii), we do events like Christmas craft fairs/shows and Kawaii Kon in the spring. Every so often, I do library or school talks. I've also done a number of west coast events over the years (Fanime, SDCC) and a couple east coast shows (TCAF, NEWW2). Occasionally we advertise on fellow webcomic sites and I post to various social networks like Tumblr, Facebook, etc.
10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?
I enjoy the process more than anything else. I like to think that with each and every strip I complete, I learn something new or challenge myself to improve artistically and creatively. It's hard work, but satisfying.
11. Got any other projects we should know about?
Aside from Blue Hawaii that runs in the Star-Advertiser, just planning out future stories, my new year's illustration, and some new merchandise for the spring season. :D
12. What advice would you give to aspiring creators?
Be true to yourself and believe the work you do is good -- then put it out there!
Thanks Audra! The plushy pups in your nemu*shop are awesome! And thanks for sharing the Good Smile link. There's some sweet stuff there! :)
If you dig nemu*nemu you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps nemu*nemu on the front page of the webcomic category longer which means more people get to see it!
Thanks again for reading. Let us know what you think with a comment below. Then bring some snacks and an appetite for adventure to nemu*nemu!
-Mat
evanyeti.com
If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.
Wednesday, December 12, 2012
Web Artist Wednesday: Crunchy Bunches interview
Fill your eyes with sugary goodness! Creator Scott Warren invites us to the breakfast table to talk about his webcomic Crunchy Bunches!
1. For the poor souls not already reading, please give a brief synopsis of your comic.
Crunchy Bunches is a kid's breakfast cereal, and like any good cereal it has a mascot. That mascot is Munchy, the enthusiastic and slightly obsessive yellow guy with one big tooth. The comic follows him and his friends as they travel the world searching for new flavors or marshmallow shapes, or just defending their headquarters, The Crunch House, from the nefarious Growlies who only want to spread hunger at the breakfast table.
2. What materials and/or software do you use?
I make everything digitally using mainly Flash, and sometimes Painter (for the occasional painted background). I know Flash is an unusual choice for a comic, but I'm familiar with it, and I like the way it's brush tool works. I have recently been contemplating using Manga Studio, however.
3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?
Duck Tales, Calvin and Hobbes, Pogo, Adventure Time, older Simpsons, Rocky and Bullwinkle, Scott Pilgrim, Ren & Stimpy, Rocko’s Modern Life, Mario games, Powerpuff Girls, Transformers toys, Scott Morse, Kazu Kibuishi, Katie Rice, Chris Sanders, Ben Caldwell, Brad Bird, Michel Gagné, Bruce Timm, Tex Avery, Stephen Silver, and of course lots of old animated cereal commercials.
4. Are any of your characters based on real people in your life?
For the most part, no, but I do have specific friends that I’ll think of when I can’t otherwise figure out how a particular character might act. I often keep the personalities of my characters very simple at first and let them evolve during the story. So it’s not that I based those characters on people, but that the characters ended up reminding me of those friends after awhile, and I just go with it from there.
5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?
I would definitely want Crunchy Bunches to be an animated movie, and Billy West could do a great Munchy.
6. What songs would you like in a soundtrack of your comic?
You know, I haven’t really thought about that before. I’ve always like the soundtracks to the Peanuts movies, so maybe some classy piano jazz. Maybe some chiptunes too. Maybe even some piano-jazz-chiptune-fusion? I don’t even know if that would work, though…
7. What is your overall goal for your comic?
Not much really, I just want to create something that my brain imagined. It’s just really fun and satisfying to do that, and I get kind of antsy when I don’t for a long time.
8. How has managing a comic impacted your life?
I think I’ve had to learn time management better than before! I still work a full-time job in addition to this, so I have to find time after work and weekends to make a new comic each week. But beyond that, I feel like it gives me a better outlet for creativity then most projects I’ve done, and keeps me thirsty for inspiration and motivated to keep drawing.
9. What do you do to advertise your work?
I’ve used Project Wonderful, which is great. They should call it Project Great, it’s so great. It’s wonderful how great it is. Uh, but other than that, I’ll often post a link to /r/comics on Reddit or tweet something out on Twitter. Tumblr is nice too, it’s always great to have a comic of mine reblogged. I also keep a Facebook page for the comic updated regularly.
10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?
I guess I just really enjoy it. I love drawing, designing characters and worlds, telling stories with those characters, everything involved in making a comic. It is hard to keep up sometimes, but I’ve honestly surprised myself with how much I still look forward to making Crunchy Bunches, even after a year of doing it.
11. Got any other projects we should know about?
I sometimes dabble in game design. I love video games, especially indie games and I’ve had a lot of fun messing around in Game Maker 7. I put up the games I’ve made at www.flipskip.com , most of which are pretty short and unpolished.
12. What advice would you give to aspiring creators?
Dive right in and start making stuff. Know that it’ll probably be bad at first if you’re new to it, that’s okay, you will get better. Remember K.I.S.S. (keep it simple, stupid). Have fun.
Thanks for taking the time Scott! I love making games too! Mostly music and sprite animation. Programming... not so much. I'm going to try my hand at GameSalad. Perhaps a colab...?
If you dig Crunchy Bunches you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Crunchy Bunches on the front page of the webcomic category longer which means more people get to see it!
Thanks for reading folks. Drop us a comment to let us know what you think. Then pour yourself a heaping helping ofCrunchy Bunches!
-Mat
evanyeti.com
If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.
1. For the poor souls not already reading, please give a brief synopsis of your comic.
Crunchy Bunches is a kid's breakfast cereal, and like any good cereal it has a mascot. That mascot is Munchy, the enthusiastic and slightly obsessive yellow guy with one big tooth. The comic follows him and his friends as they travel the world searching for new flavors or marshmallow shapes, or just defending their headquarters, The Crunch House, from the nefarious Growlies who only want to spread hunger at the breakfast table.
2. What materials and/or software do you use?
I make everything digitally using mainly Flash, and sometimes Painter (for the occasional painted background). I know Flash is an unusual choice for a comic, but I'm familiar with it, and I like the way it's brush tool works. I have recently been contemplating using Manga Studio, however.
3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?
Duck Tales, Calvin and Hobbes, Pogo, Adventure Time, older Simpsons, Rocky and Bullwinkle, Scott Pilgrim, Ren & Stimpy, Rocko’s Modern Life, Mario games, Powerpuff Girls, Transformers toys, Scott Morse, Kazu Kibuishi, Katie Rice, Chris Sanders, Ben Caldwell, Brad Bird, Michel Gagné, Bruce Timm, Tex Avery, Stephen Silver, and of course lots of old animated cereal commercials.
4. Are any of your characters based on real people in your life?
For the most part, no, but I do have specific friends that I’ll think of when I can’t otherwise figure out how a particular character might act. I often keep the personalities of my characters very simple at first and let them evolve during the story. So it’s not that I based those characters on people, but that the characters ended up reminding me of those friends after awhile, and I just go with it from there.
5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?
I would definitely want Crunchy Bunches to be an animated movie, and Billy West could do a great Munchy.
6. What songs would you like in a soundtrack of your comic?
You know, I haven’t really thought about that before. I’ve always like the soundtracks to the Peanuts movies, so maybe some classy piano jazz. Maybe some chiptunes too. Maybe even some piano-jazz-chiptune-fusion? I don’t even know if that would work, though…
7. What is your overall goal for your comic?
Not much really, I just want to create something that my brain imagined. It’s just really fun and satisfying to do that, and I get kind of antsy when I don’t for a long time.
8. How has managing a comic impacted your life?
I think I’ve had to learn time management better than before! I still work a full-time job in addition to this, so I have to find time after work and weekends to make a new comic each week. But beyond that, I feel like it gives me a better outlet for creativity then most projects I’ve done, and keeps me thirsty for inspiration and motivated to keep drawing.
9. What do you do to advertise your work?
I’ve used Project Wonderful, which is great. They should call it Project Great, it’s so great. It’s wonderful how great it is. Uh, but other than that, I’ll often post a link to /r/comics on Reddit or tweet something out on Twitter. Tumblr is nice too, it’s always great to have a comic of mine reblogged. I also keep a Facebook page for the comic updated regularly.
10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?
I guess I just really enjoy it. I love drawing, designing characters and worlds, telling stories with those characters, everything involved in making a comic. It is hard to keep up sometimes, but I’ve honestly surprised myself with how much I still look forward to making Crunchy Bunches, even after a year of doing it.
11. Got any other projects we should know about?
I sometimes dabble in game design. I love video games, especially indie games and I’ve had a lot of fun messing around in Game Maker 7. I put up the games I’ve made at www.flipskip.com , most of which are pretty short and unpolished.
12. What advice would you give to aspiring creators?
Dive right in and start making stuff. Know that it’ll probably be bad at first if you’re new to it, that’s okay, you will get better. Remember K.I.S.S. (keep it simple, stupid). Have fun.
Thanks for taking the time Scott! I love making games too! Mostly music and sprite animation. Programming... not so much. I'm going to try my hand at GameSalad. Perhaps a colab...?
If you dig Crunchy Bunches you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Crunchy Bunches on the front page of the webcomic category longer which means more people get to see it!
Thanks for reading folks. Drop us a comment to let us know what you think. Then pour yourself a heaping helping ofCrunchy Bunches!
-Mat
evanyeti.com
If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.
Tuesday, December 4, 2012
Web Artist Wednesday: Shadowbinders interview
How do you balance your life in two realities? Artist Thom Pratt and Writer Kambrea Pratt introduce us to the world of Shadowbinders!
A hapless teenaged girl inherits a magic ring that transports her to another world. There, she runs across an arrogant, brash mage onboard his airship, The True North. Adventure, Fantasy... and a little romantic comedy... ensues.
2. What materials and/or software do you use?
I've been all over the place with it. I (Thom) started out drawing in pencil, then scanning it in and coloring in Photoshop. Then I started drawing it completely in Photoshop, first with a Bamboo (painful!) then a Lenovo Thinkpad. When the Lenovo died a horrific death over the summer, I bought a 19" Yiynova tablet to replace it. But guess what? Yiynova DOES NOT PLAY WELL with Photoshop. So I switched to Illustudio, which is a Japanese program that's made by the same people who make Manga Studio... but has much better coloring tools. Confused yet?
3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?
So many... Last Exile, Inuyasha, Howl's Moving Castle, Stardust... anime in general. Star Wars, The Princess Bride... even Doctor Who. It's a mishmash of the things we like.
4. Are any of your characters based on real people in your life?
Yep. Inadvertently....Mia ended up being a lot like Kam and Rhen ended up acting like Thom was in high school. Some of the characters are named after family or friends -- but personality-wise, not so much.
5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?
That's hard. We've thought about this before. I (Thom) always pictured Rhen sounding like Carey Elwes. I think of Ellen Page for Mia. Winston would definitely be voiced by Rob Paulsen. Kam probably has other ideas.
6. What songs would you like in a soundtrack of your comic?
We're working on that right now, actually: http://bit.ly/SBMixtape
7. What is your overall goal for your comic?
Eventually we'd like to be able to do comics full-time, even if it's not 100% Shadowbinders.
8. How has managing a comic impacted your life?
What life? Seriously... the social life goes away. The video games go away. The TV watching goes away. That's the tradeoff.
9. What do you do to advertise your work?
What *don't* we do? We like to experiment and have tried some off-the-wall stuff. People point out the contests, etc. Really, we just see what we can get to stick. Everyone's mileage will vary.
10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?
Because we feel that someday it will be bigger and justify the time and money invested. That, and we are masochists.
11. Got any other projects we should know about?
Yes, there are other comics projects in the works, as well as a novelization of Shadowbinders. Can't talk about it any more right now. Sorry. ;)
12. What advice would you give to aspiring creators?
Just do it. You can only plan so much, and so much will happen that's completely unplanned. You'll learn by doing.
No social life or TV i can agree with. But no video games is where I draw the line. :) Thanks so much for taking time out for our interview!
If you dig Shadowbinders you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps Shadowbinders on the front page of the webcomic category longer which means more people get to see it!
Thanks again for reading. let us know how you feel with a comment below. Then wake up and find yourself at Shadowbinders!
-Mat
evanyeti.com
If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.
Wednesday, November 28, 2012
Web Artist Wednesday: The Ghost Engine interview
It's hard to concentrate with a ghost in your brain! Writer Danny Djeljosevic and Artist Eric Zawadzki team up to discuss their webcomic The Ghost Engine!
Danny: The Ghost Engine follows a supercool art thief named Becky Chapel, an uncouth ex-reality TV bounty hunter named Geoffrey Price, and the 19th century ghosts that live inside their heads. Becky shares a brain with William Bark, a steadfast English secret agent who investigated the paranormal for the Queen, while a fairly sinister Russian occultist named Grigori Mikhailovich Zimyatov occupies Price's headspace.
That clustercuss of mismatched personalities relates to this huge machine in the French Catacombs called The Ghost Engine that's capable of opening portals to the spirit world -- provided you have enough living beings to fuel it. The last time our heroes were forced to rebuild the thing and turn it on, a giant monster emerged and bunch of people died. Now Becky and Price are under the custody of a secret US agency called MAESTRO that's been taking part in ongoing -- and thus far, abortive -- attempts to explore the afterlife. Now MAESTRO wants to turn the Ghost Engine back on again as a last ditch attempt to actually accomplish something. As of my writing this, a giant creature has burst out of the portal, so yeah, it's not going very well.
It sounds incredibly high-concept, but we spend a lot of time developing the characters and going into their backstories and figuring out just what makes our heroes the way they are. It's got action. It's got pathos. It's got jokes. It's got amazing art from Eric.
Eric: What he said.
2. What materials and/or software do you use?
Danny: For writing comics, WriteRoom is usually my jam -- it takes over the entire screen so that you can't easily click away to Facebook or whatever. It also makes your screen look like some old school DOS computer if you change the font and page settings right. As a word processing program, it's pretty bare bones compared to Word or OpenOffice, so if you're the kind of person who needs extreme amounts of organizational stuff to keep you in line, I'd probably recommend Final Draft or Scrivener (which I've got on my computer but haven't tried out yet).
In the physical world, I use unlined note cards for sketches and page layout thumbnails. And, of course, a pen.
Eric: I primarily use a Cintiq and Photoshop. I do everything on it. Roughs, illustrating, colouring and lettering on Photoshop. I'm told that it's better to do the lettering in Illustrator, but I like the all-in-one aspect of Photoshop and I tend to letter first so that I can tailor my layouts to it all. (I make adjustments while I go, though)
3. Are there any books, movies, toys, artists, or authors that have inspired or continue to inspire your comic?
Danny: Besides everything I've ever read, watched, played with, gazed at or idolized? Let's see... there's likely some Grant Morrison and Warren Ellis in everything I do. This one's probably more Ellis than Moz. We started working on this comic in 2009, which was the summer I got obsessed with Fraction/Bá/Moon's Casanova. That one really opened my eyes to making comics with a clear authorial voice that actually intend to be comics instead of something that reads like a movie pitch.
Eric: I'm also a big fan of Casanova. Those guys are crafting a masterpiece. I'm inspired by a lot of creators so my answer changes every day. I'll read anything by Brian Wood and Joshua Dysart. Olivier Coipel is one of favourite working artists. R.M. Guerra, Frank Quitely, Ryan Sook, Stuart Immonen... a lot of these guys clearly don't do work that doesn't looks anything like my stuff, but they inspire me quite a bit.
4. Are any of your characters based on real people in your life?
Danny: Nah.
Eric: Nope.
5. Are there any actors you know you would want to play or voice certain characters in a movie of your comic?
Danny: Y'know, I've never really thought about it. I rarely consider stuff like that when I make comics, which prolly stems from my "this is a comic, not a movie" thing. Occasionally I've been inspired by a specific actor when writing a character, but I never think about who'd play them in movies.
But since you asked...
I imagine the Ghost Engine movie -- co-directed by Ryuhei Kitamura and Harmony Korine in a blatant cash grab to help fund his backwoods erotic thriller with Joaquin Phoenix and Lindsay Lohan -- would feature Matthew McConaughey hitting Magic Mike levels of sleaziness as Price. His ghost, Zimyatov, would be played by either Daniel Craig or Liev Schreiber -- whichever one can do a better Russian accent. Mustache required.
As for Becky, Gillian Jacobs of Community or Anna Kendrick would fit the role pretty well, but I'm also biased because I'm in love with them. William Bark would be played by, I dunno, that guy from Sherlock, Benedict Pumpkinpatch? Or one of those young lads who played The Doctor. Someone weird looking, British and easily befuddled. Mustache also required.
I'd populate the rest of the movie with Elias Koteas leading a cast of under-appreciated character actors and guys from The Wire. Josh Charles would finally play a role where he doesn't betray the team. The Ghost Engine itself would be played by WWE Superstar John Cena.
Eric: Hah! Everything Danny just said would make for an absolutely perfect movie translation!
6. What songs would you like in a soundtrack of your comic?
Danny: Metric's album Old World Underground, Where Are You Now? is pretty much Becky Chapel in audio form. Price's soundtrack is probably Mountain Goats, though I doubt he himself listens to them. For the rest of the comic... let's go with electropop. Anytime the Ghost Engine gets activated the soundtrack is Dan Deacon and that time Dan Deacon layered "Call Me Maybe" 147 times.
Eric: Any score from John Powell works for me.
7. What is your overall goal for your comic?
Danny: Tell an entertaining story that only we could tell, build an audience, have something we can show people to prove our skills and hopefully get other gigs by virtue of being able to create comics that look good and read well. Like anything I do, it's a desperate cry for attention.
Eric: Yeah, basically we're just trying get an audience. I don't think we have any illusions of profiting on The Ghost Engine. We're just trying to have fun and build ourselves up a bit, show the world what we can do. And of course get better at what we do. I'm always running towards that 10,000 hours goal.
8. How has managing a comic impacted your life?
Danny: For one thing solid proof that I'm a guy who makes comics, which I now tell people without having to mitigate it with "Well, I'm still looking for artists so I have nothing to show for it now..." And it's made me realize I need to work on my pitching skills. This one time a pro I'm pseudo-friends with asked me what The Ghost Engine was about I stumbled and stuttered my way through an incoherent plot summary. Never again, I said.
Eric: Well, some of my friends joke that I have no life because I'm always drawing. But I figure I should only really be concerned when there's no one left to make that joke. Hah!
9. What do you do to advertise your work?
Danny: We got the social media game on lock -- new pages come out every Monday and Friday, and I put the word out through Twitter, Facebook, Google Plus, MySpace, Friendster, Faceparty, Face the Jury, OkCupid, JDate -- what was that comic book social networking site that was popular for five minutes? ComicSpace? I don't post anything on there. I give out business cards for The Ghost Engine at conventions to anyone I think is cool. We're also on sites like ComicRocket and Just the First Frame. Then there's Project Wonderful, but I'll let Eric talk about that one.
Eric: I put about $20 a week in to Project Wonderful over the course a month a little while ago and our stats jumped through the roof. Unfortunately, I couldn't really keep that up because I'm not made of money. We're basically just using social media and word of mouth these days.
10. Web comics can be very time consuming and sometimes expensive to keep up. Often there is little reward in regards to money and sometimes public attention. Why do you do it?
Danny: In the year 2012, it's the only game in town, isn't it? Self-publishing physical comics isn't exactly sustainable anymore, but there's an entire Internet to put up your stuff at a minimal cost and get it in front of people's eyes. Comics is a world where talent outnumbers jobs, and one of the only ways to prove your chops is to put out a comic yourself. Anyway, like everyone who makes comics, you do it because it's in your blood and you can't do anything else anyway.
Eric: I'm going to make comics no matter what. It just so happens that Web Comics ensures the widest possible audience. If we were to sell $1 PDFs, I'm sure we'd make about $20 after a year and we'd have a tiny audience. Web comics ensures a bigger audience and that's all we're really after right now.
11. Got any other projects we should know about?
Danny: Let's see... the other artist I regularly work with is Mike Prezzato. Together we do a lot of lo-fi "Kirby meets 2000 AD" style garage comics. The collaboration I always show to people is our short "Sgt. Death and his Metachromatic Men" which is basically a war comic pilot where a bunch of robots fight a dinosaur. I'm actually working on coloring (or, in some cases, recoloring) our previous collabos with some old school simple Photoshop spot coloring to make our stuff pop in weird psychedlic hues. I got a thing for pre-digital comics coloring.
I'm also Co-Managing Editor of Comics Bulletin, one of the older still-functioning comics websites on the Internet. And, at this point, probably the coolest. I write about cool comics, the latest movies and bring on writers who are prone to making indie music references.
Otherwise, Eric and I are doing preliminary stuff on our next big comic project. Too early to talk about it, but it's the biggest thing I've ever written.
Eric: I'm working with a couple of different writers on various shorts and long form projects. I've got a short with Ed Brisson (of Murder Book and Comicback fame) up on Challenger Comics.. I did an Occupy Comics short with Patrick Meaney (known for his comics based documentaries) and we're working on something else at the moment. I've got some things brewing with Ryan K. Lindsay and of course, there's the previously mentioned follow-up project to The Ghost Engine with Danny.
12. What advice would you give to aspiring creators?
Danny: Make comics. Just make them. Make them however you can. Nobody's impressed with the guy at the comic shop telling his friends about his awesome idea for a Heroes for Hire book. Comics are the visual medium with the lowest barrier to entry. There's no such thing as an "aspiring creator" -- just people who make comics and people who don't. You keep at it, get better, make sure people know about you, and you'll be fine.
Eric: Yup, just go out and do it. Put as many hours into it as you can and you'll just get better and better. Also make a lot of friends who are at the same level as you in the industry. Work with as many people as you can. Eventually, one of those friends is going to hit it big and suddenly you'll be connected. And, of course, that only works if you're not an asshole. So basically just be a nice person to everyone and try not take anything personally.
Sounds like you guys are keeping crazy busy. Thanks so much for taking the time!
If you dig The Ghost Engine you can show your love by up-voting the submission for this interview at Reddit Webcomics. Up-voting keeps The Ghost Engine on the front page of the webcomic category longer which means more people get to see it!
Thanks for reading.Drop us a comment to lest us know what you think. Then follow that voice in your head to The Ghost Engine!
-Mat
evanyeti.com
If you would like to be interviewed about your web-comic send an email to evanyeti@yahoo.com titled "interview" with a link to your comic.
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